Version 1.2.0


Patch Notes - v1.2.0

Audio & SFX Overhaul

Over 100 individual audio assets have been added across the board, providing improved feedback for combat and navigation:

  • Weapons: Complete firing, impact, and charge sound suite for all weapons.
  • Elemental Mods: Distinct audio triggers for all elemental effects.
  • Ultimate Abilities: Custom sound design for every ultimate ability.
  • Enemies: Audio for all enemy attacks, abilities, and deaths.
  • Player State: Dynamic feedback for shield hits, hull damage, and near-death warnings.
  • UI: Audio pass across menu selections, upgrade confirmations, and HUD interactions.

Bug Fixes & Quality of Life

  • Damage Text Optimization: Overhauled the rendering pipeline for floating damage numbers to prevent frame drops during target-dense sequences.
  • Skyfall Beam: Fixed an issue where the Skyfall Beam did not properly obey Time Dilation speed scaling.
  • Time Dilation Input: Resolved a bug where Time Dilation failed to engage after selecting an upgrade if no movement input was registered.

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