Version 1.2.0
Void Descent (Web Demo) » Devlog
Patch Notes - v1.2.0
Audio & SFX Overhaul
Over 100 individual audio assets have been added across the board, providing improved feedback for combat and navigation:
- Weapons: Complete firing, impact, and charge sound suite for all weapons.
- Elemental Mods: Distinct audio triggers for all elemental effects.
- Ultimate Abilities: Custom sound design for every ultimate ability.
- Enemies: Audio for all enemy attacks, abilities, and deaths.
- Player State: Dynamic feedback for shield hits, hull damage, and near-death warnings.
- UI: Audio pass across menu selections, upgrade confirmations, and HUD interactions.
Bug Fixes & Quality of Life
- Damage Text Optimization: Overhauled the rendering pipeline for floating damage numbers to prevent frame drops during target-dense sequences.
- Skyfall Beam: Fixed an issue where the Skyfall Beam did not properly obey Time Dilation speed scaling.
- Time Dilation Input: Resolved a bug where Time Dilation failed to engage after selecting an upgrade if no movement input was registered.

Void Descent (Web Demo)
A fast-paced bullet heaven where aggression is mandatory.
| Status | In development |
| Author | BRaiNDED Games |
| Genre | Action, Shooter |
| Tags | Arcade, Bullet Hell, Casual, Roguelite, Space, Survivor-like, Top-Down, Touch-Friendly |
| Languages | English |
| Accessibility | One button |
More posts
- Version 1.2.1 - Official Web Demo Transition2 hours ago
- Version 1.1.1026 days ago
- Version 1.1.930 days ago
- Version 1.1.634 days ago
- Version 1.1.441 days ago
- Version 1.1.053 days ago
- Version 1.0.160 days ago
- Official v1.0 Release - 3D Graphics Mode, Widescreen Support + More!66 days ago
- Version 0.9.1 - Upgrade Balancing, Audio Tweaks + More76 days ago

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